Programming is the process of preparing a set of coded in structions which enables the computer to solve specific prob lems or to perform specific functions. Theiessence of computer programmingjis the encoding of the program for the computer by means of algorythms. The thing is that any problem is ex pressed in mathematical terms, it contains formulae, equations and calculations^ But the computer cannot manipulate formu lae, equations and calculations. Any problem must be specially processed for the computer to understand it, that is — coded or programmed. The phase in which the system's computer programs are written is called the development phase. The programs are lists of instructions that will be followed by the control unit of the central processing unit (CPU). The instructions of the program must be complete and in the appropriate sequence, or else the wrong answers will result. To guard against these errors in logic and to document the program's logical approach, logic plans should be developed.
There are two common techniques for planning the logic of a program. The first technique is flowcharting. A flowchart is a plan in the form of a graphic or pictorial representation that uses predefined symbols to illustrate the program logic. It is, there fore, a "picture" of the logical steps to be performed by the computer. Each of the predefined symbol shapes stands for a general operation. The symbol shape communicates the nature of the general operation, and the specifics are written within the symbol. A plastic or metal guide called a template is used to make drawing the symbols easier.
The second technique for planning program logic is called pseudocode. Pseudocode is an imitation of actual program in structions. It allows a program-like structure without the bur den of programming rules to follow. Pseudocode is less time-consuming for the professional programmer than is flowcharting. It also emphasizes a top-down approach to program structure.
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1. What is programming? 2. What is the essence of program ming? 3. What should be done with the problem before process ing by the computer? 4. What is a program? 5. What are instruc tions? 6. What are the main techniques for planning the program logic? 7. What is a flowchart? 8. What is a template and what is it used for? 9. What do you understand by "pseudocode"? 10. What are the basic structures of pseudocode?
1. no
Я ужасно устал, но в комнате нет ни одного стула, я не могу отдохнуть.
2. no
У неё не единой ошибки в тесте, её оценка лучшая в нашей группе.
3. something
Я вижу что-то в коробке, но не могу понять что именно.
4. nobody
Вы никого не найдёте в офисе, рабочий день уже закончился.
5. everything
Расскажи мне все об этом, я должен знать, что может случиться
6. everywhere, no
Сегодня в нашем городе повсюду толпы людей , вы не сможете найти ни одного тихого места.
7. anything , any
Она ничего не знает о случившемся, мы не сообщаем ей никаких подробностей.
8. everyone, anybody, everybody
Всем нравятся его уроки: они очень скучные, но он всегда старается ответить на каждый вопрос своих учеников. Вот почему почти все присутствуют.
9.everywhere
Ты оставляешь свои вещи повсюду, а потом ищешь их часами.
10. some
Дайте мне немного холодной воды я очень хочу пить.
Объяснение: