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BC122
BC122
31.03.2022 08:27 •  Английский язык

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fill in the gaps:

1. we put on masks and and wear funny clothes.

2. i can’t wait to catch the sweets people throw from

3. we light the candles and on the rivers.

👇
Ответ:
Rr0
Rr0
31.03.2022
1There fkfkf xydnf djdjffn dhsiap die chen
2ffifnrufjd kfjfcuu jffifj uridkwkw dodkfjc
3jdjdjd fific Irish idkd
4,8(87 оценок)
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Ответ:
dariasit
dariasit
31.03.2022
Tragic life of Vincent van Gogh is popular today as a kind of sacred legend, which, it seems, people need more than the brightness of its stars and sunflowers. Hungry, almost miserable existence, full of loneliness and contempt of others, turned global-wide excitement and interest in the 20th century. During his life van Gogh sold only one painting ("the Red vineyards at Arles"), and exactly one hundred years at Christie's auction in new York for his "Portrait of Dr. Gachet" was bought for 82.5 million dollars (a record among the paintings). Against this background, unhealthy of worship is lost, the image of the artist, powerful and vulnerable at the same time, completed his dramatic journey to the land of despair and suicide. Van Gogh lived only 37 years, of which only the last seven were devoted to painting. However, his musical legacy is amazing. It's about a thousand pictures and almost as many paintings created by volcanic eruptions creative when during the long weeks van Gogh painted one or two paintings every day. Van Gogh was the last truly great artist in history, unattainable example for others, selfless and heroic art which, like a torch, like a rainbow now shines over humanity. His paintings is stunning, full of love and suffering dialogue with oneself, with God, with the world...
4,6(62 оценок)
Ответ:
lisyono525
lisyono525
31.03.2022

объяснение:

dmitry davidoff (russian: дми́трий давы́дов, dmitry davydov) is generally acknowledged as the game's creator. he dates the first game to spring 1987 at the psychology department of moscow state university, spreading to classrooms, dorms, and summer camps of moscow university.[3][note 1] wired attributes the creation to davidoff but dates the first game to 1987,[4] with 1986 being the year in which davidoff was starting the work which would produce mafia. he developed the game to combine psychology research with his duties teaching high school students.[4] the game became popular in other soviet colleges and schools and in the 1990s it began to be played in other parts of europe and then the united states. by the mid 1990s a version of the game became a latvian television series (with a parliamentary setting, and played by latvian

andrew plotkin gave the rules a werewolf theme in 1997,[6] arguing that the mafia were not that big of a cultural reference, and that the werewolf concept fit the idea of a hidden enemy who looked normal during the daytime.[4] mafia and a variant called thing[note 2] have been played at science fiction writers' workshops since 1998,[7] and have become an integral part of the annual clarion[8] and viable paradise[9] workshops. the werewolf variant of mafia became widespread at major tech events, including the game developers conference, etech, foo camps, and south by southwest.[4] in 1998 the kaliningrad higher school of the internal affairs ministry published the methodical textbook nonverbal communications. developing role-playing games 'mafia' and 'murderer' for a course on visual psychodiagnostics, to teach various methods of reading body language and nonverbal signals.[10] in september 1998 mafia was introduced to the graduate college at princeton university, where a number of variants were developed.[11] the werewolf theme was also incorporated in the french adaption of mafia, the werewolves of millers hollow.

in august 2000, a user under the alias "mithrandir" of the grey labyrinth, a website devoted to puzzles and puzzle solving, ran a game of mafia adapted for play on a forum board.[12] both the grey labyrinth[13] and sister site mafiascum[14] claim that this was the first game of mafia run on a forum board. from there, mafia has spread to numerous online communities.

in march 2006 ernest fedorov was running a mafia club in kiev, using his own patented variation of the rules. the club organizes games, rates players, and awards prizes (including a sicily trip for their tournament-series

in june 2006 a rockingham school inquiry was launched after parents complained of the traumatic effects classroom mafia was having on their fifth-grade children. davidoff responded to the reports, saying that as a parent who had studied child psychology for 25 years, he felt that the game could "teach kids to distinguish right from wrong", and that the positive message of being honest could overcome the negative effects of an "evil narrator" moderating the game as if it were a scary story.[16]

mafia was called one of the 50 most historically and culturally significant games published since 1890 according to about.com.[17]

4,7(36 оценок)
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