#include "stdafx.h" #include "stdio.h" #include <time.h> #include <stdlib.h> class vector { private: int* m; int size; public : vector(int n = 0); vector(const vector &vector2); ~vector(); }; vector::vector( int n ) { if (n < 0) n = 0; size = n; m = new int[n]; if(!m) printf("Error"); else m = NULL; } vector::vector(const vector &vector2) { size = vector2.size; m = new int [size]; for(int i = 0; i<size;i++) m[i] = vector2.m[i]; printf("kopia stvorena !"); } vector::~vector() { delete[] m; } vector(int *m, int size) { srand(time(NULL)) if(!m) printf("error") else for(int i = 0; i < size; i++) m[i] = rand()% 99; } int main() { vector v1(45), system("pause"); return 0; }
using namespace std;
int main(){
int Angle1= 0, Angle2 = 0, Angle3;
cin >> Angle1;
cin >> Angle2;
Angle3 = 180 - (Angle1 + Angle2);
if ((Angle1 == 90) | (Angle2 == 90) | (Angle3 == 90))
{
cout << "Pryamougolniy" << endl;
}
if ((Angle1 > 90) | (Angle2 > 90) | (Angle3 > 90))
{
cout << "Tupougolniy" << endl;
}
if ((Angle1 == Angle2) && (Angle2 == Angle3))
{
cout << "Ravnostoronniy" << endl;
}
if (((Angle1 == Angle2) & (Angle2 != Angle3)) | ((Angle1 == Angle3) & (Angle1 != Angle2)) | ((Angle2 == Angle3) & (Angle2 != Angle1)))
{
cout << "Ravnobedrenniy" << endl;
}
system("pause");
}