В паскале
1) program one;
uses crt;
var a:array [1..10] of integer;
x: real; i:integer;
begin
clrscr;
x:=0;
for i:=1 to 10 do
readln(A[i]);
for i:=1 to 10 do
begin
if (A[i]<0) or (A[i] mod 2=0) then
x:=x+Sqr(A[i]);
end;
writeln;
write(x);
end.
2)
program two;
uses crt;
var a:array [1..52] of integer;
x,i: integer;
begin
clrscr;
x:=34;
for i:=1 to 52 do
begin
A[i]:=1+x;
x:=x+1;
if (A[i] mod 7 =1)or (A[i] mod 7 =2) or (A[i] mod 7 =5)
then writeln(A[i]);
end;
end.
3)
Program three;
Uses crt;
var n,x:integer; a,y:real;
begin
Clrscr;
readln(a,n);
for x:=1 to n do
y:=x*a;
writeln(y);
end.
4)
Program four;
Uses crt;
var A:array [1..100] of integer;
n,i,max,x:integer;
begin
clrscr;
writeln('vvedite kol-vo elementov');
readln(n);
writeln('Vvedite elementy');
for i:=1 to n do
read(A[i]);
for i:=1 to n do
begin
max:=A[1];
if (A[i] <0) and (A[i]>A[x])
then max:=A[i];
x:=i;
end;
writeln ('Naib',max,'nomer',x);
end.
5)
Program abc;
Uses crt;
var S,a,b:integer;
begin
clrscr;
S:=0;
a:=1;
b:=3;
while a<98 do
begin
while b<100 do
begin
S:=S+b-a;
a:=a+4;
b:=b+4;
end;
end;
writeln(s);
end.
Объяснение:
#include <iostream>
#include <ctime>
using namespace std;
int main()
{
srand(time(NULL));
int m, n;
cin >> m >> n;
if (m <= 0 || n <= 0) return 0;
int** arr = new int* [m];
for (int i = 0; i < m; i++)
{
arr[i] = new int[n];
}
cout << endl;
for (int i = 0; i < m; i++)
{
for (int j = 0; j < n; j++)
{
arr[i][j] = rand() % 11 - 5;
cout.width(3);
cout << arr[i][j];
}
cout << endl;
}
cout << endl;
int belowZero = 0;
for (int i = 0; i < m; i++)
{
int sum = 0;
for (int j = 0; j < n; j++)
{
sum += arr[i][j];
}
if (sum < 0) belowZero++;
}
cout << " Answer: " << belowZero << endl;
for (int i = 0; i < m; i++)
{
delete[] arr[i];
}
delete[] arr;
}
К примеру так:
#include <iostream>
using std::cout;
using std::cin;
using std::endl;
int main()
{
int x;
int x2;
int counter = 0;
cout << "Enter x: ";
cin >> x;
x2 = x;
while(x % 10)
{
x /= 10;
counter++;
}
x = 1;
for(int i = 0; i < counter - 1; i++)
{
x *= 10;
}
x *= x2 / x;
x2 -= x;
cout << x2 << endl;
return 0;
}