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#include "stdafx.h"
#include "stdio.h"
#include <time.h>
#include <stdlib.h>
class vector
{
private:
int* m;
int size;
public :
vector(int n = 0);
vector(const vector &vector2);
~vector();
};
vector::vector( int n )
{
if (n < 0) n = 0;
size = n;
m = new int[n];
if(!m)
printf("Error");
else
m = NULL;
}
vector::vector(const vector &vector2)
{
size = vector2.size;
m = new int [size];
for(int i = 0; i<size;i++)
m[i] = vector2.m[i];
printf("kopia stvorena !");
}
vector::~vector()
{
delete[] m;
}
vector(int *m, int size)
{
srand(time(NULL))
if(!m)
printf("error")
else
for(int i = 0; i < size; i++)
m[i] = rand()% 99;
}
int main()
{
vector v1(45),
system("pause");
return 0;
}
Объяснение:
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#include "stdafx.h"
#include "stdio.h"
#include <time.h>
#include <stdlib.h>
class vector
{
private:
int* m;
int size;
public :
vector(int n = 0);
vector(const vector &vector2);
~vector();
};
vector::vector( int n )
{
if (n < 0) n = 0;
size = n;
m = new int[n];
if(!m)
printf("Error");
else
m = NULL;
}
vector::vector(const vector &vector2)
{
size = vector2.size;
m = new int [size];
for(int i = 0; i<size;i++)
m[i] = vector2.m[i];
printf("kopia stvorena !");
}
vector::~vector()
{
delete[] m;
}
vector(int *m, int size)
{
srand(time(NULL))
if(!m)
printf("error")
else
for(int i = 0; i < size; i++)
m[i] = rand()% 99;
}
int main()
{
vector v1(45),
system("pause");
return 0;
}
uses GraphABC;
procedure Sun(x, y: integer);
begin
var c := 8;
for var j := 1 to 100 do
begin
var r := 15 * c;
var k := 0;
if j mod 2 = 0 then k := 20;
for var i := 0 to c do
begin
Brush.Color := RGB(230 - k, 230 - k, 0);
Circle(x, y, r);
k := k + 15;
r := r - 15;
sleep(100);
end;
end;
end;
procedure House(x, y: integer);
begin
Brush.Color := clBrown;
Pen.Color := clBurlyWood;
var house_width := 300;
var house_height := 300;
var count := 10;
var step := round(house_width / count);
FillRectangle(x, y, x + house_width, y + house_height);
var xx := x;
for var i := 1 to count - 1 do
begin
xx := xx + step;
Line(xx, y, xx, y + house_height);
end;
Brush.Color := clGray;
FillRectangle(x + 100, y + 100, x + 200, y + 210);
Brush.Color := clYellow;
FillRectangle(x + 105, y + 105, x + 195, y + 150);
Brush.Color := clRed;
FillRectangle(x + 105, y + 155, x + 150, y + 205);
Brush.Color := clBlue;
FillRectangle(x + 155, y + 155, x + 195, y + 205);
MoveTo(x + house_width div 2, y - 80);
LineTo(x + house_width, y, Pen.Color);
LineTo(x, y, Pen.Color);
LineTo(x + house_width div 2, y - 80, Pen.Color);
FlooDfill(x + house_width div 2, y - 10, clOlive);
Brush.Color := clRed;
Circle(x + house_width div 2, y - 35, 30);
end;
procedure Turtoise(x, y: integer);
begin
Brush.Color := clGreen;
Pen.Color := clGreen;
FillRectangle(x + 5, y + 15, x - 20, y + 24);
FillRectangle(x + 50, y, x + 30, y + 70);
FillRectangle(x + 100, y, x + 120, y + 70);
FillCircle(x + 170, y, 30);
Brush.Color := clWhite;
FillCircle(x + 180, y - 20, 10);
Brush.Color := clBlack;
FillCircle(x + 182, y - 18, 2);
Brush.Color := clRed;
FillRectangle(x + 180, y, x + 200, y + 4);
Brush.Color := clBrown;
FillEllipse(x, y - 10, x + 150, y + 50);
end;
begin
Window.Init(0, 0, 1920, 1000, clBlue);
Brush.Color := clLimeGreen;
Rectangle(0, 580, 1920, 1018);
House(700, 380);
Turtoise(300, 600);
Turtoise(900, 750);
Sun(1200, 200);
end.