A large statistical and empirical material illustrates the impact, first of all, of the gaming and communication capabilities of gadgets on the lives of children. The peculiarities of the attitude of children of different ages to the use of electronic devices are given. A general conclusion is made about the historical inevitability of changes in socio-cultural reality under the influence of information technologies
1. Floods in western Ukraine in 2008 - a disaster that occurred in summer 2008. 2. Preferably, the affected areas of the Carpathian Mountains, Prykarpattya and Transcarpathia. July 31 the Verkhovna Rada of Ukraine announced a 6-affected regions: Lviv, Ivano-Frankivsk, Ternopil, Chernivtsi, Zakarpattia and Vinnytsia. 3. In addition to the Western Ukraine affected by flooding neighboring regions of Moldova, Romania, Slovakia and Hungary. 4. The disaster occurred in June. 5. The peak flood occurred in the 23-27 iyulya.Eto happened because of the intense rain and lightning, as a result, a sharp rise in water levels in rivers.6. It is also influenced by the processes of global climate change, unsustainable economic activity, unsystematic extraction of sand and gravel materials in rivers, lack of care for the beds of rivers and streams, the low level of use of new environmental technologies in the process of reforestation, the lack of environmental awareness in the conduct of business activities.7. After the flood peak on July 28 in the Lviv, Zakarpattia, Ternopil, Chernivtsi and Ivano-Frankivsk regions were flooded 40,601 houses and 33,882 hectares of farmland, damaged 360 roads and 561 foot bridge blurry 680.61 km road roads.8. Total losses from the floods were estimated at $ 3 - 4 billion hryvnia . In the aftermath of floods in five western regions of the Verkhovna Rada amended the state budget , which provides for the allocation of 5 billion hryvnia to the rescue and restoration of the destroyed element.
Объяснение:
A large statistical and empirical material illustrates the impact, first of all, of the gaming and communication capabilities of gadgets on the lives of children. The peculiarities of the attitude of children of different ages to the use of electronic devices are given. A general conclusion is made about the historical inevitability of changes in socio-cultural reality under the influence of information technologies